the knowledge that things can be arranged in a logical series is:
The main thing is that we have time for the next step. This means that we can have a good decision about what things to do next or what to do afterwards, but in the end, we have to decide for ourselves what to do next.
Time-looping games, such as Bloodborne, are set in an alternate universe where a single day is repeating for ever and the characters (or, if they’re in the same universe, the player character) can decide what to do.
In a perfect world, time-looping games would be set in an alternate universe where a single day is repeating for ever, but this isn’t the world we live in. We have to use our own logic to decide what to do next, so we can’t say, “Well, I’ll just go and do that.
Instead we have to think of the next action as something that can be planned in a logical series, which means we have to use our heads and the knowledge that the world is a big place to plan our actions, like we do with a normal game.
The fact that the game is a time loop makes it all the more bizarre. The whole point of a game is to set up a sequence of events so that you can look back and see what it is that you were doing. If the first half of the game is set up to be a set of events, then the second half shouldn’t be a set of events, because its just going to be a bunch of random stuff.
The game of Time Loop is similar to the first three levels of “White Hat Link Building” in the sense that we use our heads to solve problems. It is, however, much more like playing a video game. We basically have to use our brains to create new things and set up events so that our actions are a logical series.
The game is set up to be a set of events because we have a ton of actions to solve to get the game to work, and we want to make sure that our actions are set up in a way so that the game works. For example, in the first level of the game, we’re going to need to use our brains to construct things like rockets, cars, planes, and trains.
Well, I guess that makes sense, as we start with the world we created to make the game work. However, this also means that we can’t just use our brains to create all the things that we want to. We have to set up the world in a way so that we can use the brain to create these basic things. After we create the whole world, it is a simple enough puzzle to set up our actions.
Because most of these things have no brain working or anything that needs to happen, we can’t use them to create anything. It’s okay to use them to build things like rockets, cars, planes, and trains. But the only way we can use them is if we do something that works.
The problem is that the things we make are often very different from anything we’ve ever seen before – and yet we act as if they are the same thing. The world we build is based on preconceived notions. All we ever know is the way each thing works. It’s the brain that can build a rocket, a car, a house, and a train. Everything else is arbitrary. We expect the brain to be the center of what we do.